hello everyone this video will guide you to some rendering settings to achieve best possible render results using sketchup vray tutorial interior pdf sketchup 2017 vray 3 4. Vray sketchup rendering interior photoshop tutorial watch in this tutorial as yong tonghann uses minimal settings to achieve a moderate interior rendering using vray for sketchup. dario say : " im experimenting with the use of brute force as a substitute of irradiance map and i must say that in terms of speed and quality impressed me positively ". 0 for sketchup, a render, clear and clean as what we see in the picture below. This great tutorial, explain, step by step, how to obtain, by using vray 2. The complete sketchup & vray course for interior design. Inner Width – Specifies the width of the inner lines.Vray Sketchup Interior Render Settings Pdf Chelss Chapman Video tutorials v-ray for sketchup chaos group. Inner line Color – Specifies the color of the inner lines Inner Line Control – Enables a separate control for the inner edges. Width – Specifies the width of the outlines. Setting this value to 1.0 fills curved objects completely. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Overlap Threshold – Determines when outlines will be created for overlapping parts of the one and the same object. Higher values mean that smoother transitions between face normals can also generate a line. A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (e.g. Opacity – Specifies the opacity of the outlines. Line Color – Specifies the color of the outlines. The Contour attribute is available only when the engine is set to CPU. Changing this produces different flake patterns. Seed – Sets the random seed for the flakes. For more information, see Anti-aliasing Filters example below. Higher values require more RAM, but tiling is reduced. Be careful when using the Directional filtering method, as it may quickly take up gigabytes of RAM for larger map sizes. Lower values reduce RAM usage, but may produce noticeable tiling in the flake structure. This parameter determines the size of the bitmaps. Map Size – Internally the material creates several bitmaps to store the generated flakes. It groups the flakes based on their orientation before performing the filtering, so that the material appearance is preserved.įor more information, see The Flake Filtering Parameter example below. It averages the orientation of the flakes together, which may alter the appearance of the material when viewed from a distance.ĭirectional – Slightly slower and uses more RAM, but is more accurate. Simple – Faster and uses less RAM, but is less accurate. Filtering is extremely important to reduce the work required to produce a clean image. Triplanar – The material automatically computes mapping coordinates in object space based on the surface normals.įiltering Mode – Determines the way the flakes are filtered. Mapping Channel – Flakes are mapped using the specified channel. Mapping/ UV– Specifies the method for mapping the flakes. For more information, see The Flake Size Parameter example below. Higher values produce bigger flakes and lower values produce smaller flakes. Size – Controls the size of the flakes relative to the distance between them. For more information, see The Flake Scale Parameter example below. Scale – Controls the scale of the entire flake structure. The Flake Density Parameter example below. Set this to 0.0 to produce a material without flakes. Lower values produce less flakes and higher values produce more flakes. For more information, see The Flake Orientation Parameter example below.ĭensity – Controls the number of flakes for a certain area. Values above 0.5 are not recommended as they can produce artifacts. When it is 1.0, the flakes are rotated completely randomly with respect to the normal. When this is 0.0, all flakes are perfectly aligned with the surface. Orientation – Controls the orientation of the flakes relative to the surface normal. It is not recommended to set this above 0.9 as it may produce artifacts. Glossiness – Specifies the glossiness of the metal flakes. Color – Specifies the color of the metal flakes.
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